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Order grants Communism, which focuses on Production.Militarism grants Fascism, which focuses on Military Conquest.Liberty grants Democracy, which focuses on Administration.The Ideologies all give types of Governments with bonuses dependent on the amount of points accumulated for that Ideology, and with Tenants available like Child Policies.The more points in an Ideology, the stronger it will be, giving better bonuses and allowing more Tenets to be chosen After advancing to Ideology on the Civics tree, a Civilization can adopt an Ideology.Implementing Policies, completing Sovereign Choices, and interacting with other Civilizations results in the accumulation of Ideology points in a certain Ideology.Three ideologies: Liberty, Militarism, and Order.Other Civilizations may pass through it without an Open Border policy or build a City there, but doing so will result in Diplomatic penalties. Civilizations are able to 'claim' Borders, which cannot be worked in until a City is built there.Fear allows Demands to be made of Resources and other assets. ![]()
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